3D WebView for iOS (Web Browser)
Vuplex
$199.99
$200.00
1%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/18(2019) |
200.0 |
10/01(2020) |
199.99 |
11/20(2024) |
199.99 |
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Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by over 1000 developers. See the
developer site for full documentation.
🌐 Load a webpage from a URL or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
⚡️ Get started fast with the 3D WebViewPrefab and
2D CanvasWebViewPrefab, which
render to a Texture2D and handle user
interactions (click, scroll, drag)
📱 Includes a Native 2D Mode optimized for
mobile
⌨️ Type with the included on-screen keyboard or native
keyboard
• C# source code for a unified API that works seamlessly
across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)
• Powered by WKWebView
• Comprehensive APIs for controlling the
browser and listening to browser events
• Execute JavaScript
• Send messages from
JavaScript to C# and vice versa
• View and create PDFs
• Integrate with OAuth
• Includes additional APIs for platform-specific
features
• Supports transparent pages
Examples
• 3D WebView's included demo scenes:
◦ SimpleWebViewDemo
◦ CanvasWebViewDemo
◦ AdvancedWebViewDemo
◦ CanvasWorldSpaceDemo
• AR Foundation example
System requirements
• Unity 2018.3 or newer
• iOS 10+
• Supports both Metal and OpenGL graphics
• Adds < 3 MB to the app's size
Important notes and limitations
• This package only supports iOS. To support other platforms, you can install additional 3D WebView
packages, and you can save money on multiple packages
by buying a bundle. All of the 3D WebView packages work
seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically
detects and uses the correct plugin at runtime and build time.
• 3D WebView's native iOS plugins are provided as precompiled libraries, and the native source code for them is not
provided.
• 3D WebView's native iOS plugins can't run in the editor, so a mock webview implementation is used by default while
running
in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a
bundle.
• When not running in Native 2D Mode, this
package has the following limitations:
◦ Some 3rd-party JS video widgets don't function as expected. Also, on YouTube, the video resolution is 360p (640 x 360 pixels) and cannot be changed. For more details, please see this article.
◦ The web rendering frame rate is relatively slow (<15 FPS) due to iOS limitations. The
exception to this is video, which is rendered at a high frame rate.
◦ Support for hover and drag interactions has limitations.
◦ WebGL content isn't rendered.
◦ Scrollbars aren't rendered.
◦ Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please
see this page.
• Also supports running in the iOS simulator.
• The iOS plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
in your
iOS app's about page or credits.