Combine multiple textures from any folder together into a single texture with the least amount of empty space possible.
Each image that you load and communicate with creates a draw call, draw calls reduces your games performance taking up more of your rendering time. Grouping multiple draw calls into a single draw call will give you a significant performance boost.
20 trees >> 20 different textures VS one texture that has 20 different tree variations.
Features:
- Generate a normal map from your atlas
- You do not need to have these textures inside Unity.
- Automatic collection of images from any folder including all children
- Exports into any square size (100x100, 1024x1024, 4096x4096.etc)