Local multi-player Player Prefs using a secure, tamperproof database.An enhanced local player preference systemSave and Load preferences for multiple players.Preference data types include :-int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.ObjectSupports arrays of all data types above.Setup and copy default valuesGUI Editor and code for defining players, preferences and valuesPowered by SQL for Unity.Want to Know More?Read the Documentation | Discord | Email | WebsiteSteveSmith.Software offers multiple solutions to your data requirements.See our product comparison chart, above, to decide which one best fits you and your project.