Ouroboros Track Engine
Vault Break Studios
$60.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/07(2019) |
30.0 |
05/02(2019) |
60.0 |
11/20(2024) |
60.0 |
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Ouroboros Track Engine is a level design and run-time tool that manages infinite procedural 'tracks' in Unity. This is particularly useful for infinite runner, driver or flyer type games where the player can have a different experience every time they play. To achieve this, the system places track segments end on end as the player progresses through the level so that it effectively never ends. The system also populates each segment with objects based on the designers input.
Ouroboros was designed to foster a healthy relationship between random procedural generation and hand crafted design, getting the best of both worlds. The designer is not restricted, they can choose how 'random' or how 'designed' they want a level to be.
Ouroboros is feature rich and not limited to endless level design and management. It can also assists with player movement, and control. The player object can be set to follow the track, be oriented to the track or simply be allowed to free roam. For advanced users, scripting hooks and callbacks can be used to create your own locomotion based on track splines.
Support:
- Unity Connect Page
- Forum Page
Features: (v1.01)
- Design levels via flow graph editor
- Endless runtime level management
- Four levels of detail (Biomes, Segments, Features and Details)
- Support for splitting tracks
- Intuitive inspectors and design tools
- Checkpoints
- Level previews
- Spline follow mechanics (player movement)
- Automatic object pooling
- Advanced spawning patterns
- Smart spawning (delayed spawn and early despawn)
- Floating point inaccuracy mitigation
-Track Agents: spawn agents that can traverse the track
Documentation:
- Quick Start Guide
- User Manual
- Video Tutorials
Warning: Ouroboros is not a modelling tool it does not automatically generate models for your track.