Looking for a wave spawning system for your tower defence game or any other kind of game that involves advanced wave spawning mechanics? This system is the right choice for you and your game!
What makes this wave system unique? UWS has a visual node based system where you can build your complex spawning logic without any limitations. Another neat feature is the "Subwave" node. You can have multiple subwaves within each wave, spawning different enemy types with different delays and different spawn points. You decide how you want your waves to behave! Furthermore you can subscribe to more than 10 built-in callback events to run custom logic when an UWS callback fires.
UWS is made with performance in mind! With the new build-in pooling system, UWS can handle a ton of different enemies at the same time! Try out the "Benchmark Test" within the demo to see it in action!
> Online Demo
> Documentation
P.S. Of course you can use UWS for your 2D games aswell ;-)