The implementation of the cloud on the mobile phone is generally through a large number of textures stacked, such a cloud can be painted very well, but often lack of volume. In order to achieve a more compact cloud, I decided to use raymarching to do it, and with some small tips to ensure that performance has not dropped too much.
Unfortunately, some versatility must not be sacrificed for performance, but in some scenarios, it is true that a cloud with a strong sense of volume and good performance can be obtained.
Currently this plugin is not generic enough, but I will continue to optimize the volume cloud version to a powerful mobile cloud.