This package will improve performance by culling objects that are occluded by other objects in your scene. It uses the GPU slightly more but reduces CPU pressure by drastically reducing drawcalls.
It also has a lag of 1-3 frames because it disables objects that were not visible 1-3 frames ago.
It needs support for ComputeBuffers to work so it will work only on DirectX 11, DirectX 12
It only works with opaque objects.
It works with static or dynamic objects.
Current version works only under DirectX 11/12.