>Developer Console
Diversion Ctrl
$15.00
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
11/08(2018) |
15.0 |
11/20(2024) |
15.0 |
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The developer console is a runtime debug and command interface for Unity applications.
--- FEATURES ---
- Easy to setup – just drag and drop the prefab into your scene.
- Utilizes Unity’s built-in UI system for maximum compatibility and flexibility.
- Full professionally structured and documented C# source code included.
- Display debug messages at runtime – useful for debugging builds where Unity’s built-in debug console is unavailable.
- Subscribes to Unity’s built-in debug events – no need to modify your existing code, just keep using ‘Debug.Log()’ as normal.
- Highly customizable – choose whether to show timestamps, stack traces, collapse duplicate messages and more…
- Optionally outputs all debug messages to a text file on disk.
- Call any method at runtime by typing a custom command string – useful for testing builds where Unity’s inspector is unavailable, or to give users access to ‘cheat codes’.
- Supports public, non-public, static and non-static methods.
- Supports methods with any number of parameters.
- Automatically generate a persistent unique ID for GameObjects – useful to pass GameObjects or Components as parameters within commands.
- Supports batch commands – enter multiple commands at once or read them in from a text file on disk.
--- SUPPORTED PLATFORMS ---
- PC
- Other platforms should work but are untested. File input/output is unsupported in web player builds.
--- SUPPORTED UNITY VERSIONS ---
- Unity 2018.2.x or newer running the .Net 4.x scripting runtime or higher.
- Older versions of Unity running the same scripting runtime should work but are untested.
--- ADDITIONAL INFO ---
- Manual
- Scripting API