A tool allows you to inspect your game in a build.
RuntimeHierarchy is...
Wrote in pure C# using System.Reflection and Unity
IMGUI system, no extra prefab required.
Features:
1. A runtime hierarchy, and inspector.
2. Dynamically change fields or selected properties.
3. Calling parameterless methods.
4. Dynamically adding/removing components.
5. Material/Color/Texture viewer.
Notice :
In C#, directly reading a property is not usually safe, so we only offer automatically inspect fields. For properties inspecting you might need to add extra attribute.
Since all Unity built-in components using property, currently we only support the following components...
1. Transform & RectTransform
2. Collider & Collider2D
3. Renderer
4. Rigidbody & Rigidbody2D
5. Camera
6. Light
7. VideoPlayer
8. AudioSource