With this kit you can build your Shoot 'em up game without write a line of code.
Official discussion
DEMO
Features:
- mobile and desktop controls
- don't need programming experience
- timer mode
- true scrolling that can also rotate, change direction and speed
- primary fire modes: autofire or charge shot
- incremental primary fire power
- secondary weapons (consumes energy):
* Laser
* auto-targeting missiles
* force field
* melee attack
- Bonuses:
* live
* energy
* change secondary weapon
* increment primary fire
- enemies:
* proximity mine and timer mine
* ground units
* turrets: fixed, rotating, moving, auto aiming (can shot laser or machine gun like)
* obstacles destructible or indestructible
* chain ships emitters following a path (with emitter manager to time-coordinate them)
* BOSS with multiple destructible elements and different tactics
Note for Unity versions before 2019: In order to enable the fancy visual effect, you need to use the Post Processing Stack (FREE)