What is this?
This is a free educational project to help teach the fundamentals of working with lighting and Additive Loading in Unity. Understanding these concepts is crucial to understanding the global illumination in multi-Scene setups.
The project contains a number of Scenes exploring various aspect of Unity's Multi-Scene lighting workflows. Accompanying these is an in-game teaching system which explains how Scenes have been successfully configured for Additive Loading.
The project is designed to be used in relation to the Additive Loading documentation available at:
docs.unity3d.com
The package includes examples in which we teach:
- How Lighting Data is associated with Scenes when using multi-Scene.
- Where Baked Global Illumination lightmaps are stored and how Scenes using lightmaps can be combined during Play.
- How Realtime Global Illumination works when dynamically loading and unloading Scenes.
- What happens when Light Probes are loaded during Play and how it is possible to swap Light Probe data when loading or unloading Scenes.