Dice Creator Pack with everything you need to get started building your own beautiful dice.Compatible with both the Built-in Rendering Pipeline and the Universal Rendering Pipeline (URP Materials and Shaders available in AdditionalResources/dicecreator_materials_urp.unitypackage)Dice Creator Pack with everything you need to get started building your own beautiful dice.CONTENTS:Models (.blend/.fbx) for all common RPG dice (D2, D4, D6 (cubic and rounded), D8, D10, D12, D20) in three levels of detail:ultra low poly collision mesheslow poly including well laid out UV's shellshigh poly for baking in e.g. Substance Painter12 ready-to-roll physical die prefabs, the standard D2, D4, 4 versions of a D6 (cubic/rounded - numbered/pips), D8, D12 and D20 and three different variations of a D10:0 based: 0,1,2,3,4,5,6,7,8,9x based: 1,2,3,4,5,6,7,8,9 and x (where x can be 0 or 10)10 based: 10,20,30,40,50,60,70,80,90Several ready to use (2K) texture/materials packs including explanations on how to create your ownA photoshop (.psd) template file containing uv layouts for all dice models and text elements at the correct position, scale & rotation allowing you to either create your own dice materials or fabricate black & white bitmap masks to use in other software such as Substance Painter.A default set of already exported black & white masks ready to be used in either Substance Painter as bitmap masks or directly in Unity as overlay while creating your own dice materials.Fully documented monobehaviours and editor scripts that allow you to create custom dice from scratch or modify anything you'd like to see differently.Various demo scenes clearly demonstrating all the different featuresBIRP and URP Shaders (URP since 1.3!)FEATURES:The ability to reuse existing dice or create your own dice from scratch including a handy editor to fill in data for all die sides quickly and easily. Side detection is based on an algorithm which processes all triangles in a die mesh, filtering out false positives, to end up with a correct set of die sides and normals to aid the 'which-side-is-up-detection' process, foregoing methods that depend on aligning trigger colliders or other awkward solutions.The ability to have different sets of data for each die side (multivalued dice such as the Descent dice for example).Support for drag and drop material set assigned to quickly change the material used for a set of dice.The ability to create collections of dice and even collections of collections of dice to quickly and easily retrieve totals for all dice in a collection and implement advanced features such as D100's.Event based mechanisms to detect when a roll (single or collection) starts or ends and easily retrieve the result of a roll including whether all the values were exact or not.Extensive PDF manual (32 p.) included.DEMOS:Demo of dice, die collections & material setsDemo of multivalued diceDemo of multilayer materials for prototypingAPI docsManual


