This is a simplistic toon water with depth color, transparency, intersection foam, waves, etc.
This is a surface shader is model 4.0
Currently Works:
- Main Texture with Distortion
- Normal Maps with Strength
- Waves with Optional Noise Texture
- Foam Intersection
- Change Color of Anything
- Transparency
- Depth Falloff
- Smoothness
- Flow Maps
Want to add:
- Better Refraction
- Wave Colors
- Underwater Shader
- Ultility Scripts
How to Use:
1. Add GenerateDepth.cs onto Camera Object
2. Add SzarkWater shader to desired Material
3. Add the Material to any object!
4. Play around.
If you have any suggestions on improvements or additions
please email me or comment on asset store page.