The shader depends on the position and color of the directional light.
You can use one sky cubemap in the daytime with a smooth transition to the second at night.
The time of day and the position of the sun is changed by rotating the directional light.
In the shader, you can use 0~2 cubemaps and change:
- Sun size
- Sun intensity
- Sunset color
- Sky color
- Horizon color
- Night sky intensity
IMPORTANT! There are no textures in the asset, only a shader.
On the screenshots and video in the cubemaps, textures were used from
this asset
to demonstrate the capabilities of the shader.