Terra - Painter Module (Beta)
EarthShaping
$7.99
$18.00
56%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/31(2018) |
4.5 |
10/09(2018) |
18.0 |
11/05(2018) |
7.99 |
11/22(2024) |
7.99 |
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* * BETA RELEASE * *
LAUNCH PRICE! 75% OFF FOR LIMITED TIME
Beta Regular Price: $18. Launch offer espires on Sep 10th
Have you ever wanted fast and detailed control over your terrain painting and splatmap creation in Unity in real time ?
Then this extension is for you! Fully Multi-Thread and GPU Powered.
Join us on our Skype or Discord text chat if you have any questions.
Forum |
Documentation |
Website
What is TerraPainter?
It is part of the Terra Suite. It allows you to generate a terrain splatmap procedurally in the Unity editor. Changes is done in real time. It uses the power of your GPU to apply your set of painting rules and in few milliseconds paints your entire landscape. This greatly improves your terrain creation workflow, both procedural and manual. Using this tool you can paint everything, procedurally or manually ( in next release ) . And you will get benefit using the powerful profile system that allows you to store your setting and use in other projects.
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future. Price will increase adding new features
How can TerraPainter improve your terrain generation workflow:
- Works on any Unity terrain
- Multiple terrain tiles supported
- Ability to preview textures rules on terrain
- Splatmap rule presets
- Extendable texture rule database
- Realtime modifications of your splatmap directly from the editor
- Lots of settings to customize
- Fully integrable with other terrain tools
- It is GPU powered and can be used at runtime
- Compatible with Cascade River Bed Carving
- Compatible with Vegetation Studio SplatMap rule ( simply import the package in TerraPainter )
Upcoming Features
- Manual Painter with configurable brushes in combination with Procedural Painter
- Biomes Splatmap
Requires Shader Model 5.0
This asset uses Open Source MIT Libraries for minor features.See License.txt file in package for details.