Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.It does the following steps:- Create unique materials- Create a texture atlas and update texture UV- Merge game objects meshes and sub meshes of the hierarchy in a single object- Decimate the final mesh- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>Some steps can be disabled (you can also use a PreDecimation step if needed).Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.Absolute Mesh Combiner also uses 3rd parties scripts which are included:- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)- MeshSimplifier (from Mattias Edlund)Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.Compatible with Unity 2023.x, 2022.x, 2021.x, 2020.x, 2019.x and 2018.4.xImportant: maximum supported vertex count is 65535 (UINT16 max size).