
Wet Stuff makes it easy to instantly make any surface appear wet; simply place decals into the scene and surfaces within will appear wet. Decals can be configured with a powerful set of tools and animated using timeline to simulate many effects such as water buildup, puddles drying out, slightly damp surfaces and more - all without modifying any textures, materials or shaders.FeaturesInstantly make any surface appear wetEasy to use decal systemVR SupportCreate wet surfaces at runtimeAutomatically creates splashes from particles systemsPowerful configuration system to create a range of effects such as:Rain splattersPuddles growing and drying over timeLeaking PipesEnviro IntegrationUnistorm IntegrationRequirementsWet stuff requires the Built in Render Pipeline (BiRP) with cameras using Rendering Path: Deferred. Wet Stuff is NOT compatible with the URP or HDRP renderers.Help & SupportDocumentation | Discussion Forum | Website | Issue Tracker