RPG Male Bandit
Lylek Games
$16.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/15(2018) |
20.0 |
09/06(2018) |
12.0 |
11/05(2018) |
16.99 |
11/19(2024) |
16.99 |
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Specs - Textures 512x512 to 1024x1024 for clothing and characters. - Roughly 8k vertices and 15k tris per combined, customized character. - Humanoid rig, so you can easily incorporate your own animations. - Ready to use out of the box! No additional set up or download required. - Low Poly VR Friendly. - Not intended for Mobile.
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RPG Male Bandits
[*Looking to make an RPG?*]
Bandits make a great first encounter, and overall exciting enemy in RPGs! Whether you encounter these group of thugs tolling a bridge, harassing villagers, or simply hanging out at their camp grounds (about to get raided!), bandits make an ideal enemy for any RPG. (They also make a great excuse to leave treasure chests lying about :P ).
This pack provides customization options to provide a wide variety of enemies to encounter. You may customize them manually, or just press the Randomize button!
[*Customiztions*]
- Head options
- Skin color
- Head wear
- Shirt color
- Pants color
- Head wear color
- Armor toggle
[*Utilize a Single SkinnedMesh*]
In addition to the customizable features, we have also included easy-to-use tools for performance optimization. Because multiple, swappable armrors, can take a toll on performance, all customizable options can be combined into a single SkinnedMesh, in Editor, or at Runtime! This will enable your characters to utilize a single Material, Texture Atlas, and Skinned Mesh Renderer!
[*Save Mesh Data*]
But we didn't just stop there, all combined Mesh and Texture Data of a character can be saved as asset files, directly to your Project folder. Perfect for creating optimized character prefabs!
If you have any questions, comments, or requests, please send us an email at: lylekgames.com/contacts!
[*Further Information*]
- The provided demo allows you to create customized prefabs, for npcs or otherwise.
- All characters are mecanim compatible.
- Animations have been added, as well as standard movement components.
[*Animations*]
- Standard: Idle, Walk, Run
- Combat ready: Idle, Walk and Run
- Emotes: Bored, Bye, Cry, Cheer, Greet, Point, Shrug, and Sigh
- No combat animations.
Please, by all means, do not hesitate to send us an email if you have any questions or comments!
Website
lylekgames.com
Support
lylekgames.com/contacts