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What is a Fixed Camera Angle?
The camera will either stay in a fixed location while the character roams about, or it will follow the player's movement only from a fixed angle and distance. Examples of games using fixed camera angle are Resident Evil, Dino Crisis, Until Down. Our camera system have all of this features and much more. Easy to use by a simple inspector which is categories tabs and ordered properties. The system has an extensive, fully customizable debugging panel that helps build complicated fixed cameras.
Our system has all the features that must have a fixed camera angle and few more:
• Stationary camera,
• Looking at target,
• Moving the camera along a linear or curved trajectory,
• Smooth camera movement between nodes,
• Smooth camera transition between different camera sockets,
• Creating a path on which the camera moves,
• Align the camera’s node to the current scene view with one button,
• Managing multiple colliders in one Game Object allows you to keep order and clean scene
• Extensive debugging system displaying a lot of helpful information,
- Icons,
- Camera view from each node
- Colliders even if not selected
- Camera path
- Target tracking path
- Handles for move, rotate and scale all elements
- Information about the current camera position on path
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