Hexagonal(and Cube) Tiled Map Editor
Ytlx Studio
$32.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/11(2018) |
30.0 |
06/04(2019) |
32.0 |
11/12(2020) |
16.0 |
11/14(2020) |
32.0 |
11/19(2024) |
32.0 |
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This is a 3d hexagon tile editor. It supports mouse - click & drag creation.Create or change edit levels quickly.Hexagonal resources are obtained by traversing in the user-specified directory.
It supports any size of hexagon (large, medium and small, high, short can be user custom), and its height, plane different specifications of the same hexagon can be blended in the tree, and support in different height of hexagon inserted between the new layer.Hexagonal resources are not dependent on colliders (considering efficiency).
V1.0
[Add]:
1.mouse - click & drag create tile
2.delete tile
3.replace tile
4.add(reduce) layer
V2.0
[Add]:
1.Rotate “tile” by click Right-Mouse
2.Display "tile" coordinates for the current layer (option)
V2.1
[Modify]:
1.Rotate “tile” by click Right-Mouse => "Ctrl + Right-Mouse"
[Add]:
1. keyboard shortcuts: when cursor on tile, click with "shift" will be delete tile
Demo use asset store resource " Low Poly Hexagon Tiles And Objects "
https://assetstore.unity.com/packages/3d/environments/low-poly-hexagon-tiles-and-objects-132355
V3.0
Debug
1. Prefabs resource (hexagonal) graph is not completely refreshed, now dynamically loaded.
new
1. Support Cube build
2. Merge the selected prefabs resources in the scene to one BoxCollider (the prefab can be without collider).
Modify
1. Remove the configuration On Inspector, move to Window - HexagonalTiledMap window.
V3.1
Modify
1. Now, 'HexagonalTiledMapEditor' can be stored anywhere under 'assets' folder. Before, 'HexagonalTiledMapEditor' could only be found in the 'assets' root directory.)
V4.0
Fix
1. Fix error: ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
2. Fix: After replacing the prefab directory, the build tile is still the last tile.
New
1. Support the creation of hexagon(and Cube) matrix (operation mode CTRL + left mouse button, see video 6)
V4.3
1. New features: The tiles created remain synchronized with the prefab.Change the stereotype prefab and apply them to reflect the new features on the tiles that have already been created.While this is possible, it is not recommended that you change the tile size drastically, which can cause interpenetration or gap problems between models.
V4.5
Publish the C# script source code
Video
https://www.youtube.com/watch?v=jTO2oQ5f_JM
https://www.youtube.com/watch?v=H_m4Itdf44I
https://www.youtube.com/watch?v=3DcT5iBrJk4
https://www.youtube.com/watch?v=YwfgMV9GaSI
https://youtu.be/R0IqfESJP60
https://youtu.be/w3raOD2tDEo
https://www.youtube.com/watch?v=FNidzeLrX8c