Galaxies are beautiful. And big. Really, really big. While they are made mostly of empty space, all those stars and dust clouds do make up a feast for the eyes.
This package contains a set of galaxies rendered through volumetric algorithms in real time, or at high quality for offline purposes. Near or far, at a distance or up close, you will get a sense of the depth and substance of these mighty behemoths.
Features:
- Based on real galaxy imagery
- It's not just a 3D representation of a pretty texture, but instead built around scientifically based concepts of absorption, dust density and luminosity
- Customizable colors
- Customizable absorption, luminosity and density parameters
- Build your own galaxy structure if you so wish
- Can be rendered as objects, to separate render textures at lower resolution for performance or as a fullscreen render pass.
- Now includes a star field generator with a high performance shader for hundreds of thousands - if not millions - of stars
- Supports scaling
- Currently contains 6 high resolution galaxy textures, but more will be continuously added
- Camera can enter the volume as expected
- Don't need real-time? Export your favorite shot as a static, high resolution environment map!
- Supports massive star fields, up to trillions of stars in real time without a large memory footprint!
- Given a star field generator setting, the resulting star fields will be persistent across sessions, including star ids and other properties.
- Supports picking of any star in the volume.
For more information about us, visit
displacementality.com
For questions, requests or technical assistance, please visit our support site