Requires DX11.
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Water Tool is a water system for unity. As an input you can use any planar mesh. It is very ease to configure.
Physics are implemented with custom engine which executes on GPU (Compute Shader).
Render is based on surface shader with tesselation, unity shadows and all types of lights are supported.
Plans for the next updates:
-More shaders support
-Dynamic procedural LOD
-Wind support
-More graphict API support