Turn Based Battle Kit 2: MBSCore Edition
myBad Studios
$65.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
06/23(2018) |
65.0 |
11/19(2024) |
65.0 |
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Requires MBSCore
Version 1 features:
► Includes full source code in C#
► Supports grid navigation per turn
► Human vs AI , AI vs AI and two player
► Supports Mecanim & Legacy animations
► Tabular and Hex grid layouts
► Unlimited number of camera positions
► Two battle modes: Immediate and PerFaction
► Three attack modes: InPlace, AtEnemy, FromNeutralArea
► Randomised enemy spawning system
► Positional, animated match- and turn- intros as well as victory and defeat screens
► Includes some truly epic music tracks
► Create a new, battle ready character in minutes
► Unlimited grid size with optional spacing between tiles
► Optional tile highlighting, custom tile meshes or no visible tiles at all
► Melee attacks and magic attacks
► Custom (optional) cinematic camera animations
► Built for Mecanim. Includes the most simple AnimationController EVER!
► Use any SFX package from the Asset Store as SFX for magic attacks
► Use any Mecanim animation you have for any melee or magic attack
► Includes a basic SFX generator
► Spawn SFX at player or target location
► Custom damage & death audio per character
► Create new melee or magic attacks in seconds. If you have an animation file and SFX prefab handy, you are good to go
► Attacks can land multiple blows
► Each blow can be individually timed and deal different damage
► Automatically set up the GUI camera to ensure damage is displayed on top of all other scene objects
► Most components function independently of each other so you can easily remove/replace/add functionality to the kit
► Default scale works perfectly with 3DForge's TaD Sewer Kit
Much, much more planned for future updates
VERSION 2
Use Unity 2018.1 to download version 2
Changes between v1 and v2 include:
===============================
► Replaced OnGUI with UGUI
► WebGL no longer supported
► SFX Generator removed
► Vita native button support removed
► Includes 2 fully functional game modes
► New RPG-style demo to trigger battles and a means to return you to the level when the battle is done
► Editors included to generate movement and attack patterns for EA mode
► Includes an all new 3D grid tile prefab
► Auto generate flat or raised battlefields
► Pre-design battlefield heights
► Replaced special effect assets
► Replaced the included characters
► Multiple target selections
► Attacks can target self, opponent or both
► Spells can now deal damage or heal targets
► Added a board game movement mode. I.e. characters are lifted up and placed at their destinations rather than running there
► The system now runs on states & events
► The GUI is entirely cosmetic and any part thereof can be removed at any time without breaking the system. For touch devices certain GUI elements are practical to leave in place but otherwise they are purely cosmetic
► Entire battle can now be played using touch only
► Includes utility GUI elements to aid you when creating your own game mode(s)
► New GUI elements can be added without interfering with the flow of the game
► The code is far more modular and sensibly split into sub-classes making it easy to MOD
► To create a new game type simply duplicate a GameMode subfolder and MOD the Input, GameMode and EnemyAI classes.
► Includes a fully functional stats system you can use in the rest of your game. Supports upgrades, temporary buffs and upgrade previews.
► Brand new controller input system allowing you to save button configurations for the keyboard and up to 8 game pads (if you were to build a button config screen)
Version 2 is released as a PERPETUAL BETA version as new features will constantly be added. Thus, be advised that version 2 is likely to include some bugs. Please report any you find so they can be fixed in the next update