MOBILITY: Crouching Mocap Animations
MoCap Online
$24.99
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日期和时间 |
价钱($) |
05/30(2018) |
24.99 |
12/14(2021) |
12.5 |
01/12(2022) |
24.99 |
03/17(2023) |
12.49 |
03/24(2023) |
24.99 |
11/18(2024) |
24.99 |
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MOBILITY - Crouching Mocap AnimationsA Subset of “MOBILITY: PRO" Mocap PackUpdate: Rev. 2.7B New MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.New Turn LoopsLower Crouch WalksRoot Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)Various Minor FixesTrue Root Motion (moving reference root) as an optionView 3D Animations on Sketchfab:Mobility: Crouching SketchfabWatch Demo Video: NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.Mobility: Demo Video 60+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Crouching, Pivot style traveling forward or Strafing, and integrates perfectly with the “MOBILITY" Packs. - All animations set as Humanoid, ready for use. - Stand Idle and Stand to Crouch Transitions. - Forward and eight direction Strafing movement, including Backpedaling. - Turning in place. - Forward Turns. - Aim/Look offsets. - Transitions from a Crouch Idle, the character can take off Crouch Walking Forward in eight directions. and realistic transitions to Stop as well. - New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 60 Animations x2View Detailed Motion List Here:Crouching - Animation ListTechnical DetailsIncludes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.Mocap Online - Unity Animation NotesRev. 2.7B UpdateNew MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:Unity IPC Custom Animation CurvesLower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.Turn In-Place Loops- All animations are .fbx format, standard fbx bone names.LIST OF MOVES Stand_Relaxed_Idle Stand_Relaxed_To_Crouch Crouch_To_Stand_Relaxed Crouch_Idle Crouch_Idle_V2 Crouch_Turn_In_Place_L_Loop Crouch_Turn_In_Place_R_Loop Crouch_L_45 Crouch_L_90 Crouch_L_135 Crouch_L_180 Crouch_R_45 Crouch_R_90 Crouch_R_135 Crouch_R_180 CrouchWalk_F CrouchWalk_L_CIR CrouchWalk_R_CIR CrouchWalk_F_To_Crouch CrouchWalk_F_To_Crouch_LU CrouchWalk_F_To_Crouch_RU Crouch_To_CrouchWalk_F Crouch_To_CrouchWalk_L45_Fwd Crouch_To_CrouchWalk_L90_Fwd Crouch_To_CrouchWalk_L135_Fwd Crouch_To_CrouchWalk_L180_Fwd Crouch_To_CrouchWalk_R45_Fwd Crouch_To_CrouchWalk_R90_Fwd Crouch_To_CrouchWalk_R135_Fwd Crouch_To_CrouchWalk_R180_Fwd Crouch_Look_Center Crouch_Look_D90 Crouch_Look_L90 Crouch_Look_LD45 Crouch_Look_LU45 Crouch_Look_R90 Crouch_Look_RD45 Crouch_Look_RU45 Crouch_Look_U90 CrouchWalk_B CrouchWalk_L CrouchWalk_L_BkPd CrouchWalk_R CrouchWalk_R_BkPd CrouchWalk_BL_BkPd_Loop CrouchWalk_BR_BkPd_Loop CrouchWalk_FL_Loop CrouchWalk_FR_Loop Crouch_To_CrouchWalk_B Crouch_To_CrouchWalk_L Crouch_To_CrouchWalk_R CrouchWalk_B_To_Crouch CrouchWalk_B_To_Crouch_LU CrouchWalk_B_To_Crouch_RU CrouchWalk_L_To_Crouch CrouchWalk_L_To_Crouch_LU CrouchWalk_L_To_Crouch_RU CrouchWalk_R_To_Crouch CrouchWalk_R_To_Crouch_LU CrouchWalk_R_To_Crouch_RU Provided Motus Man character is copyright © Motus Digital, LLC