MOBILITY: Walk Jog Run - Strafe Animations
MoCap Online
$44.99
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Date |
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日期和时间 |
价钱($) |
05/29(2018) |
44.99 |
11/10(2021) |
22.5 |
11/13(2021) |
44.99 |
12/14(2021) |
22.5 |
01/12(2022) |
44.99 |
03/17(2023) |
22.49 |
03/24(2023) |
44.99 |
11/18(2024) |
44.99 |
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MOBILITY - Walk/Jog/Run/Strafe A Subset of “MOBILITY: PRO" Mocap Pack 182+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Strafe style, always facing forward.Update: Rev. 2.7BNew MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.New Split Jumps and Turn LoopsRoot Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)Various Minor FixesTrue Root Motion (moving reference root) as an option. View 3D Animations on Sketchfab: Mobility: Strafe Sketchfab View Detailed Motion List Here: Mobility Strafe - Animation List***NOTE: Naming has changed from previous versions: "WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN". Watch Demo Video: NOTE: This is a demo combination of motions from all MOBILITY: not just this pack. Mobility: Demo Video - All animations set as Humanoid, ready for use. - Includes three gaits: Walk, Jog and Run in eight directions. - Left and Right Backpedaling. - Turning in place. - Aim/Look offsets. - Transitions from a Standing Idle, the character can take off in four directions, realistic transitions to Stop and Stand, as well as jumping. This pack is a solid base set of animations to get your Strafe style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor. Technical DetailsIncludes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.Mocap Online - Unity Animation NotesRev. 2.7B UpdateNew MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:Unity IPC Custom Animation CurvesNew Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.Turn In-Place Loops - For Standing and Crouching.***NOTE: Naming has changed from previous versions: "WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN". LIST OF MOVES STAND Stand_Relaxed_Idle Stand_Relaxed_Idle_v2 Stand_Turn_In_Place_L_Loop Stand_Turn_In_Place_R_Loop Stand_Relaxed_L45 Stand_Relaxed_L90 Stand_Relaxed_L135 Stand_Relaxed_L180 Stand_Relaxed_R_45 Stand_Relaxed_R_90 Stand_Relaxed_R_135 Stand_Relaxed_R_180 WALK Walk_F Stand_Relaxed_To_Walk_F Stand_Relaxed_To_Walk_L Stand_Relaxed_To_Walk_R Stand_Relaxed_To_Walk_B Walk_B Walk_L Walk_L_BkPd Walk_R Walk_R_BkPd Walk_BL_BkPd_Loop Walk_BR_BkPd_Loop Walk_FL_Loop Walk_FR_Loop Walk_F_To_Stand_Relaxed Walk_F_To_Stand_Relaxed_LU Walk_F_To_Stand_Relaxed_RU Walk_B_To_Stand_Relaxed Walk_B_To_Stand_Relaxed_LU Walk_B_To_Stand_Relaxed_RU Walk_L_To_Stand_Relaxed Walk_L_To_Stand_Relaxed_LU Walk_L_To_Stand_Relaxed_RU Walk_R_To_Stand_Relaxed Walk_R_To_Stand_Relaxed_LU Walk_R_To_Stand_Relaxed_RU JOG Jog_F Stand_Relaxed_To_Jog_F Stand_Relaxed_To_Jog_L Stand_Relaxed_To_Jog_R Stand_Relaxed_To_Jog_B Jog_B Jog_L Jog_L_BkPd Jog_R Jog_R_BkPd Jog_BL_BkPd_Loop Jog_BR_BkPd_Loop Jog_FL_Loop Jog_FR_Loop Jog_F_To_Stand_Relaxed Jog_F_To_Stand_Relaxed_LU Jog_F_To_Stand_Relaxed_RU Jog_B_To_Stand_Relaxed Jog_B_To_Stand_Relaxed_LU Jog_B_To_Stand_Relaxed_RU Jog_L_To_Stand_Relaxed Jog_L_To_Stand_Relaxed_LU Jog_L_To_Stand_Relaxed_RU Jog_R_To_Stand_Relaxed Jog_R_To_Stand_Relaxed_LU Jog_R_To_Stand_Relaxed_RU RUN Run_F Run_L Run_R Run_FL_Loop Run_FR_Loop Stand_Relaxed_To_Run_F Stand_Relaxed_To_Run_L Stand_Relaxed_To_Run_R Run_F_To_Stand_Relaxed Run_F_To_Stand_Relaxed_LU Run_F_To_Stand_Relaxed_RU Run_L_To_Stand_Relaxed Run_L_To_Stand_Relaxed_LU Run_L_To_Stand_Relaxed_RU Run_R_To_Stand_Relaxed Run_R_To_Stand_Relaxed_LU Run_R_To_Stand_Relaxed_RU JUMPING Stand_Relaxed_Jump Walk_F_Jump Walk_F_Jump_LU Walk_F_Jump_RU Walk_L_Jump Walk_L_Jump_LU Walk_L_Jump_RU Walk_R_Jump Walk_R_Jump_LU Walk_R_Jump_RU Walk_B_Jump Walk_B_Jump_LU Walk_B_Jump_RU Jog_F_Jump Jog_F_Jump_LU Jog_F_Jump_RU Jog_L_Jump Jog_L_Jump_LU Jog_L_Jump_RU Jog_R_Jump Jog_R_Jump_LU Jog_R_Jump_RU Run_F_Jump Run_F_Jump_LU Run_F_Jump_RU Run_L_Jump_LU Run_L_Jump_RU Run_R_Jump_LU Run_R_Jump_RU AIM OFFSETS Stand_Relaxed_Look_Center Stand_Relaxed_Look_D90 Stand_Relaxed_Look_L90 Stand_Relaxed_Look_LD45 Stand_Relaxed_Look_LU45 Stand_Relaxed_Look_R90 Stand_Relaxed_Look_RD45 Stand_Relaxed_Look_RU45 Stand_Relaxed_Look_U90
SPLIT JUMPSJog_F_Jump_LU_Start_IPC
Jog_F_Jump_LU_ Air_IPCJog_F_Jump_LU_Land_IPCJog_F_Jump_RU_Start_IPCJog_F_Jump_RU_Air_IPCJog_F_Jump_RU_Land_IPCJog_L_Jump_LU_Start_IPCJog_L_Jump_LU_Air_IPCJog_L_Jump_LU_Land_IPCJog_L_Jump_RU_Start_IPCJog_L_Jump_RU_Air_IPCJog_L_Jump_RU_Land_IPCJog_R_Jump_LU_Start_IPCJog_R_Jump_LU_Air_IPCJog_R_Jump_LU_Land_IPCJog_R_Jump_RU_Start_IPCJog_R_Jump_RU_Air_IPCJog_R_Jump_RU_Land_IPCRun_F_Jump_LU_Start_IPCRun_F_Jump_LU_Air_IPCRun_F_Jump_LU_Land_IPCRun_F_Jump_RU_Start_IPCRun_F_Jump_RU_Air_IPCRun_F_Jump_RU_Land_IPCRun_L_Jump_LU_Start_IPCRun_L_Jump_LU_Air_IPCRun_L_Jump_LU_Land_IPCRun_L_Jump_RU_Start_IPCRun_L_Jump_RU_Air_IPCRun_L_Jump_RU_Land_IPCRun_R_Jump_LU_Start_IPCRun_R_Jump_LU_Air_IPCRun_R_Jump_LU_Land_IPCRun_R_Jump_RU_Start_IPCRun_R_Jump_RU_Air_IPCRun_R_Jump_RU_Land_IPCStand_Relaxed_Jump_Start_IPCStand_Relaxed_Jump_Air_IPCStand_Relaxed_Jump_Land_IPCWalk_B_Jump_LU_Start_IPCWalk_B_Jump_LU_Air_IPCWalk_B_Jump_LU_Land_IPCWalk_B_Jump_RU_Start_IPCWalk_B_Jump_RU_Air_IPCWalk_B_Jump_RU_Land_IPCWalk_F_Jump_LU_Start_IPCWalk_F_Jump_LU_Air_IPCWalk_F_Jump_LU_Land_IPCWalk_F_Jump_RU_Start_IPCWalk_F_Jump_RU_Air_IPCWalk_F_Jump_RU_Land_IPCWalk_L_Jump_LU_Start_IPCWalk_L_Jump_LU_Air_IPCWalk_L_Jump_LU_Land_IPCWalk_L_Jump_RU_Start_IPCWalk_L_Jump_RU_Air_IPCWalk_L_Jump_RU_Land_IPCWalk_R_Jump_LU_Start_IPCWalk_R_Jump_LU_Air_IPCWalk_R_Jump_LU_Land_IPCWalk_R_Jump_RU_Start_IPCWalk_R_Jump_RU_Air_IPCWalk_R_Jump_RU_Land_IPC
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