"Pixel 2D Liquid" adds to the project physical engine of a pixel liquid, the physics of which is based on the real laws of physics. As a result, you can achieve realistic water as in "Terraria" or "Starbound".
=== SMALL DESCRIPTION ===
Each liquid particle is adjustable, you can add light or animation to it, and also different types of liquids can interact or not interact with each other. One of the main parts of the engine is the principle of communicating vessels.
=== FEATURES ===
- Adjustable update speed.
- Player FOV optimization.
- Communicating vessels.
- Optimized liquid engine.
- Liquid tension.
- Liquid mixing.
- Wind effect.
=== PHYSICAL LAWS ===
- Communicating vessels.
- Liquid extrusion.
- Liquid diffusion.
In next updates:
- Particle combination.
- Multi-size engine.
- 3D Liquid engine.