This is a collection of cross-section shaders, scripts, prefabs and example scenes. Contains the cross-section substitutes for the Unity shaders.The asset contains also compatibility unityPackages for the following Unity versions:2022.2.x2023.1.x2023.2.xwhich makes it compatible for:URP14.x and HDRP 14.xURP15.x and HDRP 15.x URP16.x and HDRP 16.xThe crossSection asset can be useful for technical demos, presentations and games.The cross-section can work on 3d models consisting of closed meshes, including these generated in common cad programs. The asset contains:- Quick 4-step setup for single plane section- Quick 4-step setup for single plane capped section- Ready for VR / AR, (tested on OculusQuest)- Support for post processing effects, including Post-Processing Stack v2- Selective outline post processing effect- Support for Standard (Built in), URP (since 2019.2.16.) and HDRP (since 2020.1.0.) render pipelines- Support for new Unity InputSystem- Installation wizardYou can find more details on the online wiki page with instructions and documentation.Note:The assets specific for scriptable render pipelines are located inside separate unitypackages.You can see it in action in the demos:- WebGL demo with 16 demo scenes- WebGL URP demo with 11 demo scenes- WebGL examples with 2 example scenes- WebGL URP examples with 2 example scenes- .apk demo (builtin) download for Android with 16 demo scenes- .apk demo (URP) download for Android with 11 demo scenes- Standalone Windows HDRP demo with 6 demo scenesThe demo scenes are included into the package.Note:The latest asset version was uploaded and the demo scenes were built from Unity 2022.1.0f1 The advertised features relate to the latest version and might not be present in the earlier versions. Please check the documentation changelog.You can also find some info on the forum thread.This asset uses phuongfi91/unity-threading under MIT License; see Third-Party Notices.txt file in package for detailsThe crossSection tool can section with planes and primitives like boxes, cylinders, ellipsoids, prisms, tetras, cones and cuboids.The meshes inside sectioned objects should be closed. The meshes can intersect as it happens in models drawn in common cad programs, however the best performance can be achieved on non intersecting meshes.The section surfaces as well as whole sectioned objects can also be selectively outlined.