Mobility Plus : Mocap Pack
AAAnimators
$149.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
05/04(2018) |
149.0 |
11/18(2024) |
149.0 |
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A set of mobility animations captured for use in games, film, commercial productions and scientific research. The motion capture package comes with a fully textured cyborg model.
Here you can easily swift through the pack, just click on the animation in a list to play it:
Mobility Plus Animation Pack: AAAnimators
The following document & tutorial explains how to use the animations with Unity:
Unity Documentation
PDF version of Unity Documentation
Package Contents (115 motions)
Starters (Stand to Motion) (39)
● walk [1.17s]
● walk left angle fast [3.60s]
● walk left angle medium [4.30s]
● walk left angle right leg fast [3.30s]
● walk left angle right leg medium [3.43s]
● walk left angle right leg slow [4.27s]
● walk left angle slow [4.60s]
● walk right angle fast [3.77s]
● walk right angle left leg fast [3.30s]
● walk right angle left leg medium [3.93s]
● walk right angle left leg slow [5.30s]
● walk right angle medium [3.83s]
● walk right angle slow [4.60s]
● walk backwards fast left leg [5.23s]
● walk backwards fast right leg [4.53s]
● walk backwards left angle left leg fast [3.57s]
● walk backwards left angle left leg medium [5.03s]
● walk backwards left angle left leg slow [5.23s]
● walk backwards left angle right leg fast [4.43s]
● walk backwards left angle right leg medium [4.80s]
● walk backwards left angle right leg slow [6.93s]
● walk backwards medium left leg [4.80s]
● walk backwards medium right leg [5.03s]
● walk backwards right angle left leg fast [4.27s]
● walk backwards right angle left leg medium [5.03s]
● walk backwards right angle left legn slow [5.70s]
● walk backwards right angle right leg fast [3.77s]
● walk backwards right angle right leg medium [4.83s]
● walk backwards right angle right legn slow [4.73s]
● walk backwards slow left leg [6.87s]
● walk backwards slow right leg [6.87s]
● walk strife fast to the left [3.87s]
● walk strife fast to the right [5.37s]
● walk strife medium to the left [5.13s]
● walk strife medium to the right [6.20s]
● walk strife really fast to the left [4.23s]
● walk strife really fast to the right [4.03s]
● walk strife slow to the left [7.70s]
● walk strife slow to the right [7.80s]
Motion (While Walking) (26)
● walk run [1.83s]
● walk run right leg [6.40s]
● walk to● jump high left leg [5.97s]
● walk to● jump high right leg [6.33s]
● walk to● jump medium left leg [6.53s]
● walk to● jump medium right leg [5.60s]
● walk to● jump low left leg [6.10s]
● walk to● jump low right leg [6.00s]
● walk look● turn around left shoulder [7.07s]
● walk look● turn around right shoulder [7.07s]
● walk look● turn left [4.43s]
● walk look● turn right [4.43s]
● walk sit left leg [5.20s]
● walk sit right leg [2.03s]
● walk● turn back [2.70s]
● walk● turn front left [4.17s]
● walk● turn front right [5.07s]
● walk● turn left [2.80s]
● walk● turn left back [4.17s]
● walk● turn right [5.23s]
● walk● turn right back [2.83s]
● turn head above [10.43s]
● turn head behind [10.90s]
● turn head front [9.27s]
● turn head left [18.30s]
● turn head right [8.90s]
Miscelaneous (20)
● jump up [4.07s]
● jump up and didn't grab something [6.13s]
● jump up to grab on to something [6.13s]
●one knee sit look around [20.73s]
● call a buddy on the cell have a conversation [35.33s]
● call a buddy on the phone emotionaly [135.10s]
● kick push with left leg● walk forward [3.63s]
● coughing state left hand [7.67s]
● coughing state right hand [4.80s]
● put on back pack [16.83s]
● put on large head phones [8.17s]
● put on the iphone headphones [9.87s]
● take off back pack [7.17s]
● take off large head phones [7.33s]
● take off the iphone head phones [6.67s]
● roll forward [3.83s]
● soldier doing stuff [13.07s]
● swimming [4.87s]
● laying down roll left [4.13s]
● laying down roll right [2.83s]
Binocular (8)
● binocular crouching look around [33.10s]
● binocular crouching look straight [9.73s]
● binocular laydown look around [26.53s]
● binocular laydown look straight [13.73s]
● binocular one one knee look around [33.63s]
● binocular one one knee look straight [10.50s]
● binocular standing look around [41.93s]
● binocular standing look straight [9.57s]
Casualty (18)
● blow out from behind front [2.37s]
● blow out from behind front right [1.83s]
● blow up from behind twist [1.53s]
● blow up from front [2.33s]
● blow up from front twist right [3.00s]
● blow up side left [2.43s]
● blow up side left twist [2.97s]
● blow up side right [2.93s]
● get shot all over the body fall back left [3.67s]
● get shot all over the body fall back right [2.93s]
● knee die back [2.40s]
● knee die back to the left [3.33s]
● knee die back to the right [3.67s]
● knee die forward [2.13s]
● knee die forward to the left 45 degrees [2.50s]
● knee die forward to the left 90 degrees [2.20s]
● knee die forward to the right 45 degrees [1.40s]
● knee die forward to the right 90 degrees [3.50s]
Transitions (4)
● transition crouch walk [3.60s]
● transition from one knee to laydown [9.67s]
● transition from stand to crouch [2.10s]
● transition stand to laydown [3.57s]
The cyborg model is included as a separate file. In case required, a weapon is parented to RightWeapon or LeftWeapon node located under a hand node.