This package includes scripts capable of saving and loading game objects within Unity builds.
The base scripts include:
- Functionality for saving and loading a Game Object's Transform.position, Transform.rotation, and Transform.scale within a build (Not just in the editor)
- Documentation for how to write additional functions that will allow the saving/loading of additional parameters EX: a public variable such as a Boolean on a script or the velocity of a Rigidbody
- Functionality for saving and loading instantiated game objects
The rest of the package:
- 2 test scenes to play around with in the editor to see functionality (After some setup from following the README)
- A README providing some guidance on performing additional setup to suite your saving and loading needs
Known Issues:
- Currently saving a string including the characters "(", ")", ":" should cause issues, Plans are in the works to address this