Kinect with MS-SDK
RF Solutions
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04/29(2018) |
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11/18(2024) |
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This is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. For more Kinect v1-related examples, utilizing Kinect Interaction, Kinect Speech Recognition, Face Tracking or Background Removal, see the KinectExtras package. These two packages work with Kinect v1 only and can be used with both Unity Pro and Unity Free editors.
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How to Run the Example:
1. Install the Kinect SDK 1.8 or Runtime 1.8 as explained in Readme-Kinect-MsSdk.pdf, located in Assets-folder.
2. Download and import this package.
3. Open and run scene KinectAvatarsDemo, located in Assets/AvatarsDemo-folder.
4. Open and run scene KinectGesturesDemo, located in Assets/GesturesDemo-folder.
5. Open and run scene KinectOverlayDemo, located in Assets/OverlayDemo-folder.
6. Open and run scene DepthColliderDemo, located in Assets/DepthColliderDemo-folder.
Troubleshooting:
* If you need integration with the KinectExtras, look at 'How to integrate KinectExtras with KinectManager'-section here..
* If you get DllNotFoundException, make sure you have installed the Kinect SDK 1.8 or Kinect Runtime 1.8.
* Kinect SDK 1.8 and tools (Windows-only) can be found here.
* The example was tested with Kinect SDK 1.5, 1.6, 1.7 and 1.8.
* If you have any questions, feedback or need further support, please email me or contact 'roumenf' on Twitter. Please don't contact me during the weekends and holidays.