Nested Prefab Plugin
Salanyel
$10.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/18(2018) |
10.0 |
11/17(2024) |
10.0 |
Jump AssetStore
NestedPrefabPlugin
This plugin auto detect the prefab inside the hierarchy of a gameobject to store it.
It allows you to avoid any conflict with the prefab system of Unity.
You can manage your prefabs with simple clics inside the inspector of Unity.
How the plugin is working ?
1) Add the script NestedPrefabInstance to a prefab
2) Compile when you want to save it
3) Decompile when you want to work on the complete prefab
Functionnality:
- Store all sub prefab inside the NestedPrefabInstance
- Resotre all sub prefab contained inside the NestedPrefabInstance
- Store in cascade if multiple prefabs contains the script
- Restore in cascade as well
- When a NestedPrefab is compiled, if the prefab is not existing, it is created at the path "Assets/Generated/Prefabs"
- The automatic creation also works in cascade
- Security to not compile or decompile many times and lose data
- Select if the prefab is constructed again when it is instantiated by Unity or if you want to call it manually
- Select if you want the instantiation to be in Coroutines (to avoid freeze due to high ressources) or in the classical way
When you delay the instantiation of the prefab, you must get the component "NestedPrefabPlugin" and call the function "InstantiateAllElement()"