A simple and effective heat haze shader, usable on a single plane or on the particle system itself.
Features:
- Works on forward and deferred renderers
- Uses a single normal map and a grab texture
- Edge blending for smooth heat to non-heat area transitions
Contains everything you need to get started; just drag the prefab HeatHazePlane in your scene, align it and you are done.
Video
Tested on: iOS, Android, Flash, Desktop, Web builds