Photon Thunder
Photon Engine
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
0.0 |
11/28(2024) |
0.0 |
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Run UNet games with the reliability of the Photon Cloud.
Photon Thunder brings the power of Photon to the UNet HLAPI*, replacing the standard internet services layer with industry proven matchmaking, punch-through and relay.
No need to change your existing UNet gameplay code. Just use PhotonNetworkManager.
Features:
>> Photon relay: works with either photon cloud or self-hosted photon servers.
>> STUN-based punch-through: custom C# solution (no external native library required).
>> Enhanced matchmaking: all promised UNet API features (match filtering, password protection, etc) + extensions (custom match properties).
>> Global low latency: Photon Cloud's hosting centers in US, S. America, Europe, Asia (Japan, Singapore, Korea) & Australia provide low latency for your games all over the world.
>>Installer/Uninstaller: don´t worry with file management, Thunder backs up your original UNet libraries and restores them if needed.
* Currently works with Unity 5.5 and 5.6 only.
More info:
Product website.