Sand, Mud, Grass Specified Shader Smart, Standard Edition
Interactive Arts
$9.99
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/07(2018) |
9.99 |
11/17(2024) |
9.99 |
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Details & User Guide| Updates
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque