Sound Visualizer - Mesh Deformation
Siberian.pro
$12.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
12.0 |
11/02(2024) |
12.0 |
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Unity3D plugin
Sound Visualizer - Mesh Deformation
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Description:
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Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
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- Mesh deformation as example
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals)
- Current geometry and speed of deformation depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: unity@siberian.pro
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Version Changes:
1.0:
- Initial version.