
Easy to use code based Avatar producer, perfect for projects wanting to use Unity Mecanim without an attached/imported mesh, saved or created on the fly during Play or in the Editor.Need an Avatar but dont have a model?This project lets you make Avatars without needing to import a model.Of any shape, any size, any number of points in any position!Generic or Humanoid.Human Description and per point Human Limit settings too.▶ Prefabs?Prefab compatible, save your templates for future models, or even better, creating an Avatar in the Editor builds a prefab with the Avatar included in the prefab! Save it forever, or make more on the fly, its up to you.▶ How easy is it to use?Outside of the included examples and scenes to get you going, creating a new Avatar is as easy as adding the script to a GameObject, add GameObjects for the points you need and hit build. Include the settings for the animator and off you go, an animatable character.▶ Am I building it correctly?The editor includes guide points for left and right, plus warning to help know if GameObjects are positioned incorrectly for where they are. ▶ What about code?Want to build programatically? The script makes it easy to populate the points you need, any warnings present and if its valid, only a couple function calls and you can start making Avatars any time in your projects.How it all works is included in a ReadMe provided in the package if you ever get stuck, or want to learn a bit more about how it works.Formerly the page of 'Procedurally Generated Destructible Character', code is still included under Old but is no longer supported.Any feedback, errors, bugs, questions or suggestions please contact me at scoredproductionsonline@gmail.comCreated with Net Standard 2.0