Powerful and easy to use. Simply annotate component references in your Unity scripts with the [AutoRef] attribute and they will be automatically set in the editor.
No more missing references in your projects as it is impossible when using AutoRefs as all references are set whenever running or building the player.
Set your references by using the "Set AutoRefs" option in the editor, allowing you to save your scenes with all references set.
Increase performance of your project as using GetComponent or FindObjectOfType in your scripts is no longer necessary as most references can be preset in the editor.