Visual Novel Engine for BGS
PL Young
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/27(2018) |
0.0 |
11/17(2024) |
0.0 |
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The Visual Novel Engine for Blox Game Systems adds new UI elements, FlowGraph nodes and other systems commonly needed while developing a visual novel type game. Some of these systems might also be useful to other types of games so please have a look at what is provided and if it can be useful to you when working with Blox Game Systems.
Requirements
- Blox Game Systems
- TextMesh Pro
- DOTween
Features
- The VNEngine component manages complete flow of the game and manages showing and hiding your menus and in-game UI as needed.
- Adds new FLowGraph toolbar options which makes is easy to test a scene from the start of an active graph or any of its selected nodes.
- New FlowGraph nodes:
+ Start and end game.
+ Change backgrounds.
+ Character actions to enter scene, exit scene, and change pose.
+ Create background scale adapted image overlays.
In development
- Hotspot Overlays helps you create areas of a background which the player can click on to trigger an event (short term)
- Integration with BGS' Player Session system for loading/saving, when that is done (short term)
- Integration with BGS' Localization system, when that is done (short term)
Supported Build Targets
Windows, OSX, and Linux are the only platforms officially supported. Other may work but please inquire on the forum first and note that I can not necessarily provide help if something does not work well on that platform.