Gyroflow
Peter Mills
$5.00
$10.00
50%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/27(2018) |
10.0 |
08/21(2020) |
5.0 |
11/17(2024) |
5.0 |
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The most flexible gyroscope camera on the market
Gyroflow is a camera script that allows you to explore rich 360 and 3D environments without VR headsets by rotating a handheld device, or simply at the swipe of the finger.
Switch modes on-the-go
Gyroflow offers a seamless transition between touch swipe and gyro modes – the camera maintains its position as users toggle between modes, on-the-fly.
This unique function gives you the freedom to:
1. Create one-app solutions that make full use of gyroscopic gameplay capabilities in higher end devices, without excluding users without gyroscope access.
2. Increase gameplay flexibility – Add touch gyro as another option in your mobile VR game. Play in VR at home and touch swipe mode on the bus.
3. Scale-up functionality – offering different but seamlessly connected experiences across modes.
Gyroflow gives you endless possibilities to explore virtual worlds – giving your application flexibility across a wide range of platforms and gameplay scenarios.
3 axis responsive camera
The camera allows users to look up and down through the full 360 degrees of rotation on 3 axis in gyro mode and 2 axis on touch. Your 3D world can be explored by rotating the device, or by swiping the screen on a stationary device. The camera responds instantly across all modes by blending between the different modes easily and seamlessly.
Math that actually adds up
Developed for use in our own apps, this code has been tested, trialled and perfected over multiple in-house deployments.
Script features
*Seamlessly swap between a gyroscopically controlled camera and touch swipe controlled camera
*Maintains Y rotation when transitioning to Gyro mode and X and Y rotation when transitioning to Touch Mode so users don’t lose track of space
*Includes example scene with UI setup as well as easy to use and well commented code for easy implementation into custom systems
*Built using Unity’s native Input.Gyro. This maximizes cross platform compatibility, seamlessly taking advantage of Gyroscope, Accelerometer and Compass when available, and gracefully degrading on older devices.