Network Sync Transform (NST)
emotitron
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/25(2018) |
0.0 |
11/17(2024) |
0.0 |
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A much more efficient replacement for the UNet HLAPI NetworkTransform. This core set of HLAPI extensions and components are free, with more advanced component Addons for rewind, synced children elements, and mechanim animator support available for sale.
Docs | API
Supports:
- EXTREMELY low network usage compared to the UNet NetworkTransform, with a range of compression and culling options.
- Smart Interpolation with automatic handling of rigidbodies and non-rigidbodies.
- Extrapolation options for how buffer under-runs (network hangups) are handled.
- Buffered frames to reduce and eliminate hitching from network loss and jitter.
- Server initiated teleport and auto-teleport.
- Bit-level control over nearly every aspect of the packets created and the resulting packet sizes
- Sample components for networked handling of health, movement, weapon fire, etc.
- Custom Messages that allow user data to piggyback on sync ticks, such as weapon fire or object throws
+ Rewind Addon available purchase, with full recreation of colliders on gameobjects, including synced children objects.
+ Child Position and Rotation Element sync Addon available for purchase, for turrets, arms, heads, etc.