The FluidSim Tool lets you add dynamic
fluid simulation to your project quickly
and easily.
With texture and procedural inputs,
FluidSim allows for an amazing level
of control and flexibility.
- Unity 5.0 tested
- Highly optimized performance
-(5.0f2 appears to be less efficient at CPU
based fluids. GPU based fluids appear
unaffected.)
- Unity Pro or Basic support
- iOS verified (not all features supported)
- DX11 compatible
- Unity Pro: GPU or CPU
- Unity Basic: CPU
- Works dynamicly with multiple simulation grids
- Color, Collision or Velocity output textures.
- Great for:
Smoke, Steam, Fire, Fog, Fluids,
Clouds, Explosions, Vapor Trails,
Water, Gases, Magic VFX, etc.
See the video!
See the website!
Check out my blog.
Unity 5.0 tested
For support, please private message "Pheck" in the Unity forum.