【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Are you tired of NetworkManager and tutorials which don't teach how to do things without it? Do you want to learn how to do parts of the multiplayer game development other than movement? If yes, This tutorial is for you.
It will teach you how to create a multiplayer game with uNet without using NetworkManager and using the underlying NetworkServer and NetworkClient classes. Also teaches you how to generate levels at runtime on the server based on a JSON data file and how to smoothly synchronize lots of other mechanics like pickups, world surfaces which change tank speed and ... It teaches you when to use RPCs and when to use messages.
More importantly, the project was being made to become a real game, as a result, the features are not done in a way to just be easy to understand but are made to work in a real setting. There are small parts which are not related to networking aspects like UI and level editor which are not good and are just good enough to work. We still chose to release this without art and without polished UI and level editor since the core of the game and networking systems are good and thanks to that and the 40 page documentation you can learn a good deal from it.
You can download some parts of the documentation here to get a taste of it before buying. All complete/not that good features are described in it too.
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