EasyRoads3D - a framework for building complete road networks including guardrails, barriers, lampposts, walls, bridges, tunnels, fences or any other individual procedural object along a spline pathRoad Infrastructures and Parametric Modeling inside UnityAll recent Unity versions are supported including Unity 6 - URP 17 & HDRP 17Be ready for v3.2Create unique road networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models.Bring your scenes alive with the included side object system that can be used to add additonal objects along the road objects and intersections. Objects such as: lampposts, guard rails, fences, walls, bridges, power lines, tree lines or any other type of geometry following a path.These side objects can be auto generated based on a set of rules for the road shape and terrain profile, they can be manually activated for the full road object or per road marker section.EasyRoads3D is a framework with a wide range of advanced features,it can be used with your own assets both for road types and side objects.If you are just beginning it is recommended to explore the free (if you have an EasyRoads3D Pro license) Demo project which includes additional road types and a wide range of different types of side objects. This demo package and the tutorial videos above in the gallery will help getting familiar with the tool. The EasyRoads3D Add On - HD Roads package includes ready-to-use high quality road types and is also a useful starting point for beginners who want to see quick results.The EasyRoads3D v3 Pro toolset includes the Custom Connection system for integrating your own models or 3rd party models. Create unique complex road networks or other infrastructures such as railroads or Sci-fi racing tracks. And other shapes, like rivers with the riverbed carved in the terrain, can also be created with the side object system.Features:- Winding roads or dirt paths in scenic environments and complex city road networks.- Built-in customizable crossings- Custom Crossings - import your own crossing connection models for unqiue intersections and road / sidewalk shapes- Side Objects: bridges, guard rails, fences, walls, power lines, etc.- Side objects can be auto generated based on rules taking into account the road and terrain shape- Side Object support on Intersections- Custom shapes for other infrastructures like railroads and rivers- Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap- Real world road data import (OSM/KML is supported), because of the complexity that road networks in real world situations can have, intersections are currently not auto inserted - URP and HDRP material support packages- Custom road and side object functions can be added through the scripting API and callbacks just like in Unity itself. Source code is NOT includedVisit our website for the full feature list.Feature requests are always welcome.The current version of EasyRoads3D supports all Unity versions from Unity 2019.4 up to the recent versions including Unity 6, additional URP and HDRP support packages are includedTerrain related processes are optimized for the Unity terrain object. So this asset integrates well with other 3rd part tools that generate a Unity terrain object, tools like: Gaia, Terrain Composer, Landscape Builder, Real World TerrainThe demo project with tutorials and additional assets can be downloaded here and will be FREE with an EasyRoads3D Pro license.Unity Forum Discussion Threads (accumulated views 1 million+):- EasyRoads3D v3 - Part 1- EasyRoads3D v3 - Part 2Website: http://www.easyroads3d.com
Unity内の道路インフラとパラメトリックモデリング
組み込みのカスタマイズ可能な動的交差プレハブと独自のインポートモデルに基づくカスタム交差プレハブの両方を使用して、Unityで直接、独自の道路ネットワークを作成します。
追加のサイドオブジェクト(橋、ガードレール、フェンス、壁、送電線、木の線、またはパスをたどるその他のタイプのジオメトリ)を使用してシーンを生き生きとさせます。
EasyRoads3D v3ツールセットを使用して、地形に彫刻された河床を備えた鉄道や河川などの他のインフラストラクチャを作成することもできます。
特徴:
-風光明媚な環境や複雑な都市道路網における曲がりくねった道や未舗装の道。
-組み込みのカスタマイズ可能な交差点
-カスタム交差-独自の交差モデルをインポート
-サイドオブジェクト:橋、ガードレール、フェンス、壁、送電線など。
-鉄道や河川などの他のインフラストラクチャのカスタム形状
-地形は道路形状に適合しました、草/木の除去、地形スプラットマップでのオプションの道路形状ベーキング
-現実世界の視覚化のための道路データのインポート(OSM / KML)
-スクリプトAPI:Unityエディターと実行時の両方でコードによる道路作成
完全な機能リストについては、当社のWebサイトをご覧ください。
チュートリアルと追加のアセットを含むデモプロジェクトはここからダウンロードでき、EasyRoads3D Proライセンスで無料になります。
フォーラム:EasyRoads3D v3
ウェブサイト:http://www.unityterraintools.com
Unity 5.6、Unity 2017、Unity 2018、Unity 2019で動作します
Unityテレインオブジェクトを使用して、ガイア、テレインコンポーザー、ランドスケープビルダー、リアルワールドテレインなどのさまざまなテレインシステムとうまく統合できます。
Vegetation StudioとVegetation Studio Proの組み込みサポートにより、道路近くの草、植物、樹木を自動的に除去
※ アセット説明の日本語翻訳は2020年4月28日時点の内容です。