Cascade - Rivers, Lakes, Waterfalls and more ..
EarthShaping
$28.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
28.0 |
03/17(2018) |
28.0 |
03/17(2018) |
28.0 |
03/17(2018) |
28.0 |
03/17(2018) |
28.0 |
11/16(2024) |
28.0 |
Jump AssetStore
SPECIAL LAUNCH PRICE FOR LIMITED TIME
*NEW* SURFACE SPAWNER. BEST LAKE SURFACE CUSTOM GENERATION
Welcome to Cascade,Your One-Stop Asset for Rivers, Lakes, Waterfall and more.
Support Forum |
Showcase
Videos
CASCADE is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter ).
Designed around performance and ease of use with CASCADE you can easily create multiple surface water like rivers, lakes, and waterfall with a few clicks with a powerful mesh generator tool, a modular performance shader and a fast terrain procedural engine that allow you to create river bed in few seconds.
We have designed and developed an original and unique asset to support Unity users to improve workflow and quality of their large terrain landscapes
CASCADE use an advanced terrain procedural engine that allow river bed carving getting high realism.
You have full control of the main parameters like width, slope, water depth, etc. globally and per node. It is the only system that allows amazing water surfaces flowing into each other like a River flows in Lake.
CASCADE does not use simply a shader, but a shader generation system based on dynamic programming that allows the generation of custom shaders based on the features you select. Unused features are completely removed from the code. In combination with the highly optimized code that allow the best perfomance you can get from a water shader
Features Added :
- One shader for every type of water surface like a river, lake, waterfall
- Full Control of water parameters along each node of the spline
- Procedural River Bed Carving
- Experimental Automatic FlowMap mode allows the stream to follow the real flow and not getting strange directions.
- 3 independent flotsam layers allowing you to have leaves and other particulate float in the water.
- Sparkles on the water.
- Caustic layer
- Automatic waterfall cascade generation.
- Works on mobile.
- Works with Unity fog and most of fog assets.
- Works with VR in single pass mode, as well as with multiple camera setups.
- Automatic and optimized generation of Vegetation Studio Mask around the water surface in real time.
- Asset includes 5 nice landscapes with Cascade Water System ready to use
Bonus Pack
- Asset includes a high-quality set of 5 PBR textures, each one with Albedo, Normal, Height and AO maps
We constantly update CASCADE adding more and more original and new features
Price will increase step by step as more features will be added. Roadmap include: API for play mode generation, new amazing water surface categories, underwater effects, buoyancy, surface interaction, fully dynamic water surface generation, and more ( we will not add features in the above order )
Join us on our Skype or Discord text chat if you have any questions.
Asset is part of EarthShaping Project the first suite of a tool designed for a real-time 3D procedural world generation including Terrain, Roads, Water Paths, Cities and more.
You can check the tools progress on our web site
Note: the scenes used for our showcases contain third parties assets that are not included in the Cascade.