Pulse is a small but effective Unity Asset which allows Unity developers to rapidly create timed and repeating tasks.
Using chained API calls, developers can specify timers to perform any task, using elegant code and without having to worry about handling Coroutines or timing calculations.
Pulse can create:
* Indefinitely repeating tasks
* Tasks which repeat for a specific number of iterations.
* Tasks which repeat until an arbitrary condition is met.
* Tasks which execute a callback upon completion.
Included in this Asset is a demo scene which illustrates a few basic examples of Pulse code.