
Automatically selects the appropriate scene based on game window/custom resolution.Particularly well-suited for games that aim to support a wide range of devices with varying scene resolutions, aspect ratios, and memory capacities by offering different UI/2D graphics layouts.Links: GitHubAutomatically selects the appropriate scene based on game window/custom resolution.Scenes are taken directly from the Build Settings Scene List, removing the need for manual setup.Automated transition to the next scene after loading the scene at index 0.Optional automated resolution selection when running in Editor.Supports mapping any string-based data.Different comparison logic can be applied globally, per string map, or per group.Adapter class and interface for use with Dependency Injection.Background image of the logo, which can be found in the documentation PDF, was generated using AI. Text in documentation PDF was improved using AI.