Effects that do not use the material of Default-Particle use the TextureSheetAnimation feature of the ParticleSystem.
By changing the value of the Row of TextureSheetAnimation or value of the WholeSheet of TextureSheetAnimation,
you can have multiple effects in one TextureSheet.
This will reduce the draw calls of multiple effects.
Unity 5 support.
I plan to add some of the effects in the future.
Demo Page
Demo BGM:Maoudamashii
E-mail address for support, etc.
ashlot@ashlot.net
Forum.
Forum