Quickly create non-energy and energy based weapons with these easy to use scripts. Make machine guns, laser weapons, rocket launchers, anything you can think of! Contains a weapon reel scene with 7 weapons as an example of how you can take advantage of this package.
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Shooting Scripts -
Weapon scripts are based on the ObjectShootingPoint component that controls shooting and loading time for your weapons and calls events when they happen.
•ObjectShootingPoint
•ObjectRaycastTurret
•ObjectPusher
•ObjectSpawnerPusher