IBL shader for Unity 3.5.7+
GOlabs™
$10.00
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
11/15(2024) |
10.0 |
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This shader allows you to create more realistic looking to your game models
You can apply to materials next textures:
- Diffuse Map (RGB)
- Normal Map
- Specular Color Map (RGB)
- Ambient Occlusion Map
- Cavity Map (RGB) - different images like seamless dirt or snow textures
- CubeMap - allow you to add something like Physicaly Based Shading to your models for more realistic lighting
You can control next attributes:
- Diffuse Tint (RGB)
- Diffuse Brightness - make your model instances different with bright
- Normal Map Intensity - control a relief
- Ambient Occlusion Intensity
- Cavity Amount - control amount of dirt/snow
- Cavity Opacity - make cavity little bit darker with lowest opacity
- Specular Opacity
- Shininess
- Specular Tint (RGB)
- Reflectance / Ambient Based Shading - control amount of reflections or ambient shading
- Reflection Tint (RGB)
You can try out the Next-Gen shader in our Android Demo-App on Google Play:
https://play.google.com/store/apps/details?id=com.visx.nextgen_shader.preview