optimized and includes a complete animation set. Ready for immediate use.
Separating Materials by Material Type,
Adding Shader GraphsThis asset was built specifically for URP (Universal Render Pipeline). All toon outline shaders and materials are created using Shader Graph.[Pack Overview]Total Characters & Props:8 Distinct Categories (20+ Character Variants & Items)Total Prefabs:47 Prefabs (Characters, Modular Variants, Props, and Sockets)Rigging: Yes (Generic / Root-compatible export bones)Animation Set:Includes complete movement and action clips for all charactersUV Mapping: YesLODs: Yes (All main models include 3 LOD levels: LOD0, LOD1, LOD2)[Character & Asset Breakdown]Asset Name | Mesh / Prefabs | Base Polygon Count (LOD0 Tris) | LOD Levels (LOD0 / LOD1 / LOD2) | Animations |Cute Skull** | 15 / 22 | 14,752 (Base) ~ 22,068 (Gladiator) | 14,752 / 10,212 / 5,976 | Idle, Walk, Run, Attack, Hit, Die |Goblin** | 2 / 2 | 8,611 (Body) + Items (320 ~ 732) | 8,611 / 6,464 / 3,881 | Idle, Walk, Run, Attack, Hit, Die |3 NPC**| 5 / 4 | 5,462 (Porter) ~ 14,732 (Skull NPC) | 5,462 / 3,808 / 2,650 (Porter) | Idle, Walk, Run (Attack/Hit/Die for Guard) |SkullBro **| 8 / 9 | 14,560 (BroB) ~ 16,194 (BroA) | 16,194 / 11,665 / 8,044 | Idle, Walk, Run, Attack, Hit, Die |Spider** | 1 / 3 | 14,232 (SpiderB) ~ 14,640 (SpiderA) | 14,640 / 7,565 / 5,369 | Idle, Walk, Run, Attack, Hit, Die |Treasure Hunter **| 7/ 7 | 21,790 (Body) + Equipment | 21,790 / 19,428 / 12,252 | Idle, Walk, Run, Attack, Hit, Die |Turtle Dragon** | 1 / 1 | 14,134 | 14,134 / 10,111 / 7,413 | Idle, Walk, Run, Attack, Hit, Die |Mimic & Props** | 4 / 4 | 1,086 (ChestA) ~ 4,466 (Mimic) | 4,466 / 3,079 / 2,137 (Mimic) | 13 Animations (Open, Close, Combat Set) |[Textures & Materials]Texture Resolutions: 2048x2048 (Standard Maps), 4096x4096 (Combined Atlases)Material Types: PBR & Toon (Stylized) / URP CompatibleTexture Maps: Albedo, Normal, Ambient Occlusion (AO), Mask Maps (Metallic, Smoothness)Optimization: Combined 37 textures into 4 efficient atlases to minimize Draw CallsRig Type: GenericSwitched from legacy Biped hierarchy to optimized generic export bones.Updated to Root motion/Root bone compatible export structure.Modular Sockets: Implemented dedicated transform sockets for easy weapon swapping and attachment.Dynamic Weapon Drop System (3npc,SkullBrotherd,Treasure Hunter)Texture Optimization Consolidated 39 individual 2048x2048 textures into four 4096x4096 texture atlases.All textures are applied in their original resolution to ensure maximum visual detail.You can easily downscale them in Unity settings if needed for mobile or performance optimization.


